public char* Method;
improve coding efficiency by suggesting code snippets based on context
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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full
I’d been using 1Password to store individual secrets for a while, pulling them one at a time with the CLI. Harrison took it a step further. “Why not store the whole .env file’s worth of secrets as fields in a single 1Password item?” he said. Simple. Obvious in hindsight. And it led me down a rabbit hole of rethinking how I handle secrets in every project.,这一点在同城约会中也有详细论述